Field notes — M’Hamid El Ghizlane, Morocco — Gateway to the Sahara
→ English below
Un lieu réel reconstruit avec des particules par Gaussian Splatting. Courir déstabilise le paysage, marcher lui permet de se recomposer. Une expérience interactive pour réfléchir à notre rapport aux environnements — nos gestes transforment les espaces que nous habitons.
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A real place reconstructed with particles using Gaussian Splatting. Running destabilizes the landscape, while walking allows it to recombine. A small interactive experiment to reflect on our relationship with environments — our gestures transform the spaces we inhabit.
1 — Avatar interaction & particle forces
Avatar interaction & particle forces — Unreal Engine 5.3 / TouchDesigner
Interaction
Unreal Engine 5.3 — XV3DGS plugin
TouchDesigner
Training
Method: Gaussian Splatting (PostShot)
Images: 483
Splats: 1.9M
Iterations: 35.1k steps
Alignment: RealityCapture — 373 aligned images
Processing
Post-clean: none
Capture
Camera: Insta360 X4
Projection 360: equirectangular
Capture duration: 1 min
Frame extraction: 1 fps
Location: M’Hamid El Ghizlane, Morocco — Gateway to the Sahara
A field capture in the context of research on navigable volumetric spaces and interactive reconstruction.
Nicolas Mimault, Bagnolet / Paris · nmimault@gmail.com












