Splat Journal

Algorithmic imprints of disappearing spaces

Tag: parallax

  • Kasbah Oulad Othmane — Out of frame

    Kasbah Oulad Othmane — Out of frame

    Field notes — Drâa Valley, Morocco

    → English below


    Le Gaussian Splatting reconstruit un lieu depuis un point de vue calculé. En dehors de la zone d’intérêt, une autre structure apparaît : un champ de particules arrangées pour simuler profondeur et parallaxe. Ce que l’algorithme ne parvient pas à représenter révèle son mode de fonctionnement.

    Gaussian Splatting reconstructs a place from a calculated viewpoint. Outside the intended zone, another structure appears: a field of particles arranged to simulate depth and parallax. What the algorithm fails to represent reveals how it works.


    1 — Out of frame

    Abstract capture — out of field of interest | Unreal Engine
    Music: Ryuichi Sakamoto — disintegration (async)


    Training

    Method: Gaussian Splatting (PostShot)
    Images: 597
    Splats: 2.0M
    Iterations: 60k
    Alignment: RealityCapture — 572 aligned images

    Processing

    Post-clean: none

    Capture

    Camera: Insta360 X4
    Projection: equirectangular
    Capture duration: 1:06 min
    Location: Kasbah Oulad Othmane, Drâa Valley, Morocco — outdoor / desert


    Part of an ongoing investigation into algorithmic artifacts and the limits of Gaussian Splatting reconstruction.

    Nicolas Mimault, Bagnolet / Paris · nmimault@gmail.com