Field notes — Drâa Valley, Morocco
→ English below
Le Gaussian Splatting reconstruit un lieu depuis un point de vue calculé. En dehors de la zone d’intérêt, une autre structure apparaît : un champ de particules arrangées pour simuler profondeur et parallaxe. Ce que l’algorithme ne parvient pas à représenter révèle son mode de fonctionnement.
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Gaussian Splatting reconstructs a place from a calculated viewpoint. Outside the intended zone, another structure appears: a field of particles arranged to simulate depth and parallax. What the algorithm fails to represent reveals how it works.
1 — Out of frame
Abstract capture — out of field of interest | Unreal Engine
Music: Ryuichi Sakamoto — disintegration (async)
Training
Method: Gaussian Splatting (PostShot)
Images: 597
Splats: 2.0M
Iterations: 60k
Alignment: RealityCapture — 572 aligned images
Processing
Post-clean: none
Capture
Camera: Insta360 X4
Projection: equirectangular
Capture duration: 1:06 min
Location: Kasbah Oulad Othmane, Drâa Valley, Morocco — outdoor / desert
Part of an ongoing investigation into algorithmic artifacts and the limits of Gaussian Splatting reconstruction.
Nicolas Mimault, Bagnolet / Paris · nmimault@gmail.com

