Kasbah Oulad Othmane — Reconstruction instabilities & accidental autoportrait

Field notes — Drâa Valley, Morocco

→ English below


Pour ce rendu, la capture a été limitée à un seul aller-retour dans une ruelle étroite de la Kasbah. Cette contrainte met en évidence les instabilités de reconstruction liées à la qualité de la captation et du choix du dataset. Les artefacts algorithmiques qui apparaissent dépendent du point de vue de l’observateur. Ici, un autoportrait involontaire est reproduit : mon visage émerge dans la scène selon la position de la caméra.

For this render, the capture was limited to a single back-and-forth path within a narrow Kasbah alley. This constraint highlights reconstruction instabilities linked to capture quality and dataset selection. The algorithmic artifacts that appear are viewpoint-dependent. Here, an unintended self-portrait is reproduced: my face emerges within the scene geometry depending on camera position.


1 — Interactive scene

Gaussian Splatting — navigable scene (SuperSplat viewer)


2 — Traveling environment

Traveling through the reconstructed environment — Unreal Engine


Training

Method: Gaussian Splatting (PostShot)
Images: 597
Splats: 2.0M
Iterations: 60k
Alignment: RealityCapture — 572 aligned images

Processing

Post-clean: none

Capture

Camera: Insta360 X4
Projection: equirectangular
Capture duration: 1:06 min
Location: Kasbah Oulad Othmane, Drâa Valley, Morocco — outdoor / desert


3 — Gaussian Splatting training

Gaussian Splatting training — 60k iterations | Images: 597 | Splats: 2.0M (PostShot)


4 — Raw 360° capture

Source footage — Insta360 X4, equirectangular projection, 1:06 min


5 — Scene captures

radiance field frontier

accidental autoportrait

abstract captures top/bottom view

Potshot training capture


— Nicolas Mimault, Bagnolet / Paris · nmimault@gmail.com

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