Field notes
Archiving disappearing spaces through Gaussian Splatting. Studying what the algorithm keeps, distorts, erases.
-

Petite Ceinture — Avatar interaction & local field deformation
Third-person avatar interaction inside two Gaussian Splatting reconstructions — Petite Ceinture railway and adjacent bridge. The environment reacts locally to the player’s movement, producing spatial deformations along the path.
-

Petite Ceinture — Particle forces & splat interaction
Gaussian Splatting environment navigated with particle forces in Unreal Engine. Splats scatter like fragments as the camera moves through the reconstructed Petite Ceinture railway, under snow.
-

Petite Ceinture, under snow — Bridge
Three training iterations on a bridge section of the Petite Ceinture, Paris. Artifacts appear where pedestrians crossed the scene — viewpoint-dependent instabilities documented across 150k and 100k iteration datasets.
-

Petite Ceinture, under snow
Gaussian Splatting reconstruction of the Petite Ceinture railway in Paris, captured under snow. Navigable 3D environment with radiance field exploration — Insta360 X4, PostShot, Unreal Engine.