Field notes
Archiving disappearing spaces through Gaussian Splatting. Studying what the algorithm keeps, distorts, erases.
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SAMPLE(S) ce que l’exposition “Débordement” a révélé / Exhibition notes
Notes d’exposition — Le Sample, Bagnolet, juin 2026 → English below Le Sample a fermé ses portes le 20 juin. L’exposition finale des résidents a duré trois semaines, du 4…
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Port-Blanc — The Rocher du Voleur
Port-Blanc, Penvénan, the Rocher du Voleur. Coastal cliff reconstructed with Gaussian Splatting. The sea cannot be captured, it dissolves into blurred splats.
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Port-Blanc — Coastal path reconstruction
Port-Blanc coastal cliff reconstructed with Gaussian Splatting. The avatar provides scale and presence in an unstable space. Particle forces respond to its passage. Are we walking through a memory?
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Orcières Merlette — First & third person navigation
Switching between third-person and first-person inside a Gaussian Splatting reconstruction of Orcières Merlette. Research on how navigation transforms our relationship to reconstructed spaces and memory.
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French Alps — Ghost artifacts on the ski trail
Ghost-like traces in a Gaussian Splatting reconstruction of the French Alps. Skiers moving ahead on the trail create viewpoint-dependent artifacts revealing the limits of what the algorithm can reconstruct from…
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French Alps — Avatar gameplay & Single-Path Scene Reconstruction
As the avatar moves through a Gaussian Splatting reconstruction of the French Alps, splats scatter at its passage — revealing the unstable structure of the archive. Single-path capture on skis…
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M’Hamid El Ghizlane — Avatar interaction & particle forces
A real place reconstructed with particles using Gaussian Splatting. Running destabilizes the landscape, while walking allows it to recombine — an interactive exploration of how our gestures transform the environments…
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M’Hamid El Ghizlane — Gateway to the Sahara
Field notes — M’Hamid El Ghizlane, Morocco 1 — Interactive scene Gaussian Splatting — navigable scene (SuperSplat viewer) → English below Végétation éparse, relief aride et dunes environnantes sur de…
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Kasbah Oulad Othmane — Out of frame
Outside the intended reconstruction zone, another structure appears: a field of particles arranged to simulate depth and parallax. What the algorithm fails to represent reveals how it works.
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Kasbah Oulad Othmane — Drifting into abstraction
Navigating a Gaussian Splatting reconstruction of a Kasbah alley until the scene dissolves into full abstraction. Particle forces applied to the radiance field — Unreal Engine, Drâa Valley, Morocco.