Splat Journal

Algorithmic imprints of disappearing spaces

M’Hamid El Ghizlane — Avatar interaction & particle forces

Field notes — M’Hamid El Ghizlane, Morocco — Gateway to the Sahara

→ English below


Un lieu réel reconstruit avec des particules par Gaussian Splatting. Courir déstabilise le paysage, marcher lui permet de se recomposer. Une expérience interactive pour réfléchir à notre rapport aux environnements — nos gestes transforment les espaces que nous habitons.

A real place reconstructed with particles using Gaussian Splatting. Running destabilizes the landscape, while walking allows it to recombine. A small interactive experiment to reflect on our relationship with environments — our gestures transform the spaces we inhabit.


1 — Avatar interaction & particle forces

Avatar interaction & particle forces — Unreal Engine 5.3 / TouchDesigner


Interaction

Unreal Engine 5.3 — XV3DGS plugin
TouchDesigner

Training

Method: Gaussian Splatting (PostShot)
Images: 483
Splats: 1.9M
Iterations: 35.1k steps
Alignment: RealityCapture — 373 aligned images

Processing

Post-clean: none

Capture

Camera: Insta360 X4
Projection 360: equirectangular
Capture duration: 1 min
Frame extraction: 1 fps
Location: M’Hamid El Ghizlane, Morocco — Gateway to the Sahara


A field capture in the context of research on navigable volumetric spaces and interactive reconstruction.

Nicolas Mimault, Bagnolet / Paris · nmimault@gmail.com

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